2D Animation

Giving an overall sense of the story’s impact to the viewer.

“Animation can explain whatever the mind of man can conceive. This facility makes it the most versatile and explicit means of communication yet devised for quick mass appreciation.”  Walt Disney


Educational animations are used primarily as supportive material and resources for teachers and students.  They can be used to clarify, expand or provide entertainment value to a specific teaching resource.  They can also be used as part of a school or community-based informational video or as an educational-based television program.


It can be argued that the favourite aspect of 2D games is that it does not try to imitate real life. Therefore, this design form allows players to break into an ideal, but non-realistic, world. Games that were created in late 1980s to early 1990s look just as good today. Younger children seem to revel in their lack of realism. Take Peppa Pigs for example. Great storyline, wonderful adventures and a real knack for creating images with which children can identify. The objectives and storylines are linear and allows for more inclusive perspective at all the levels.